Complete information on the towns and settlements of the burgeoning Silver Marches alliance and the many hazards that threaten it highlight this detailed. Come tour one of the most popular regions of the Forgotten Realms world! The just-released Silver Marches accessory by Ed Greenwood and. Silver Marches (Dungeons & Dragons d20 Fantasy Roleplaying, Forgotten Champions of Ruin (Dungeon & Dragons d20 Fantasy Roleplaying.
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Spells in Silver Marches – D&D Tools
Sundabar is well provisioned against a siege of many months, as vast granary caverns lie near the Everfire, and deep city wells tap the clear, fresh subterranean lake Anfarra. The local house of Helm, this building is both austere and imposing. The layout of these streets and the location of certain city features, such as the market, many inns, and warehouses, are designed for the accommodation of caravans and their merchants.
The heart of the dwarfhold lay in the immense foundries around the fiery rift, a source of heat so large and intense that works of the most massive scale and most difficult alloys could be accomplished here. The sight of soldiers constantly moving in and out of the buildings, and drilling in the courtyard, marks this as the city’s main barracks. Everlund This city of merchant traders and caravan teams is one of the staunchest supporters of the league of the Silver Marches.
Each of these gates is open from dawn to dusk, and shut at all other times. Despite its size and constant level of activity, Everlund’s physical appearance is a testimony to both its founders and current leaders.
One of the new additions to the structure is a low stone wall that prevents anyone from approaching closer than 30 feet. Fendelben is a very successful merchant who has his eyes firmly fastened on the pursuit of wealth.
Food especially grain, livestock, and fruit, which is highly prizedlumber, and textiles. This attitude comes as no surprise, however, considering the imminent dangers that threaten the city from all sides.
The First holds his or her position until another Elder challenges it. Shieldsar leaders are always wary of being outflanked or ambushed, setting scouts on all sides as they patrol. A devout Mielikkian, Helm believes three trees should be planted for every one cut, lest woodcarvers entirely consume the forests they depend on.
Extremely intelligent, he wields troops of cavalry and columns of infantry as deftly as a veteran duellist wields a rapier. Though ready to withstand an attack at any given moment, it is nonetheless a beautiful community that does not look like a city of war. Someone will have to catch Draga red-handed in order for the Elders to remove him from the council and appoint a new Keeper of the Bridges.
Expedition to the Ruins of Greyhawk.
To survive, defenses must silvdr strong — but to flourish in the North, humans must establish a balanced realm of military, commercial, and spiritual strength. Its taverns tend to be rough or rundown.
F&d Stone Shields police the city under the command of the Watchblade, which also oversees a shadowy network of spies known to citizens as the Watchful.
Currently this position is held by Vaeril Rhuidhen NG male sun elf Wiz13a quiet voice of moderation and reason who keeps the peace between the council’s more fractious members. Hard by the armory are six large wood-frame buildings surrounded by another low wall. The bell is sounded when the city is under attack. Sawmills and paddocks lie outside the walls, but caravans need not form up or marcbes unprotected: For the Elders of Everlund, joining the league Alustriel proposed was simply a formality — they were already committed to standing with the High Mage of Silverymoon against all threats to the peace of the North.
The seat of Everlund’s government is this low, circular stone building located on the east side of Bell Mwrches. Beneath the Ruling Master, wealthy guilds of craftsfolk, miners, and merchants feud and squabble for advantage and more wealth.
Sundabar’s temple to Tyr and Torm is a fortresslike building facing on the Circle, across from the Master’s Hall. Brief History In the days of the dwarf kingdom of Delzoun, Sundabar was a mighty dwarf citadel. Personal tools Talk Contributions Create account Log in. Kayl favors the interests of landed nobles over the city’s guilds and merchants. Ale, armor, cheese, clothing, fruit, grain, sugar, weapons, wine.
Caravan masters know that gaining entry into the city after the gates close can be a tiresome chore, requiring them to consent to tedious and thorough searches of their goods by the city’s guards. The city has five gates, each giving entrance to the city from a different direction and leading to broad, straight, and well-maintained caravan routes.
She recently succeeded Triandial Truthammer as Defender, after her predecessor vanished while engaged in a perilous silfer. Orcs are vermin, to be obliterated so the natural balance can be restored.
Moongleam Tower Built by a master dwarf engineer almost two hundred years ago, this keep of black, hard stone is one of the foremost Harper holds of the North. Fortress of the Yuan-Ti. This group is always composed of the people holding the most prominent positions in the city, although from time to time debate breaks out d&v whether another civic figure is important enough to merit a position on the council.